Showing posts with label tips. Show all posts
Showing posts with label tips. Show all posts

Thursday, January 9, 2014

Guest Post: How to Build a World in More Than Seven Days by RS McCoy

When writing science fiction or fantasy, creating a new and original world can be the key to setting your story apart. While characters should be well developed, plot should have a clear arc, and other elements such as tension, imagery, and pace should all be carefully considered; fantasy authors often have the added task of building a believable and manageable world from scratch. Today’s article will reflect on some of the key elements of world building.


Sunday, October 6, 2013

Research, Research, Research

 
"If we value the pursuit of knowledge, we must be free to follow wherever that search may lead us. The free mind is not a barking dog, to be tethered on a ten-foot chain."
~Adlai E. Stevenson, Jr.
I’m not talking about research for writing knowledge.  I’m talking research on story facts.  Doing proper research concerning a story idea does two things:  makes your story more believable (especially for those know-it-alls that have intimate knowledge about the setting/character/profession/etc. in your story) and gives you ammunition for future ideas.

To do proper research, the most important thing to look for is credibility.  The old saying goes “There’s two sides to every story.”  Well, when it comes to information in the real world, there are INFINITE sides to the story.  A basic example is hearing something from a friend that happened TO HIM versus that same friend telling you something that he heard from a friend about her cousin’s great granddaughter’s boyfriend.  One has the credibility of being straight from the source while the second…well…we’ll say kindly that nasty rumors have been perpetuated in the same fashion for eons.  (You can’t tell me all those story scenes drawn on vases and cave walls are strictly truths that happened to the artist–especially the “alien” ones.)

Saturday, September 7, 2013

The Skillful Quill: Prepositions—Dangling On the Precipice of Error

Good Afternoon, Beardies!

In case you missed Mary's post on August 22nd, she wrote a compelling argument as to why prepositions at the end of sentences—though incorrect in Latin—are never technically incorrect in English, a language deriving from German. Though I respect her standpoint on the subject and understand the point she was trying to make, I whole-heartedly disagree. Amicably, of course. In this post, I will offer another view and counter some of the points presented in hers.


Saturday, August 10, 2013

The Skillful Quill: Dragging Your Reader Through the Mud or Leading Them To Treasure?

This sentence, despite its ridiculous length and all the useless things it has to say, with its added phrases and clauses that have no content and give you nothing but extra words, that feels like it should be a run on because it’s so freaking long and is as boring as a sentence is allowed to be—even though it’s a little ironically funny in that it keeps babbling while saying nothing—and maybe makes you feel like pulling out your hair, is not a run on sentence and is one hundred percent grammatically correct.

This sentence is incorrect it is a run on.

This sentence is also incorrect, it is also a run on.

Really? ‘Tis true. The first sentence is a run on because it is two complete sentences put together with no conjunction, no semi-colon, no period—nothing to indicate the end of a sentence.

The second sentence is a special (and annoyingly common) run on called a comma splice: two sentences “spliced” together with a comma.

Because here’s the thing: “run-on” doesn’t mean long; it means you’ve got two sentences you smashed together, even if they are two tiny sentences.


Monday, June 10, 2013

The Golden Ticket—Research & the Fiction Writer

Hiya, Beardies!

Have you ever read a story that has a "fact" in it you know to be totally wrong, that was so implausible given a location or known fictional universe that you couldn't finish the story, or perhaps simply mismatches in happenings when compared to a well-known system of science or magic? These are cases where an author has taken to heart the old adage of "It's fiction. Just make it up!" in the wrong way and neglected to do research.

I have done a tremendous amount of research for papers not only because I know the teachers are looking for specific information, but because I want my paper to be BELIEVABLE despite the BS I've added in to reach my page requirement. The quality of the fact-based information holds up the believability of the BS. Just like a non-fiction research paper, a fictional work—no matter how small—requires the facts from research to make the story more than simply plausible…it makes it completely believable!


Saturday, June 8, 2013

Prose & Ivy


edera helix. For those of you who don't know, that's the Scientific name of the plant species more commonly known as—wait for it—Common Ivy. Though it's native to most of Europe and western Asia, its foliage is ever-present in the English landscape, which gives it another of its common names: English Ivy.

No, this isn't a Hogwarts Herbology Lesson—I'm far from qualified for teaching one of those. And yes, I am aware this is a Speculative Fiction blog and not one designated for a botanical discussion. This past Monday, however, I spent about an hour and a half—maybe two hours—dealing with this beautiful-but-invasive species...and it gave me a bit of inspiration.

Monday, September 10, 2012

Writing What You Love



Hello Beardies, 

When I did an Author Spotlight on Cidney Swanson--complete with an interview--back in June, I thought I'd take a chance and ask her if she would be willing to do a guest post on the blog from time to time.  I was thrilled and honored when she agreed!

Much to my surprise, I opened my inbox the other evening to find an email from Cidney, who was curious as to what type of guest post I would like her to write for The Bearded Scribe.  After a couple of emails back and forth, I received an email from her saying that she had already completed and scheduled a post.  And I must say, it's a doozie of a guest post!  I hope you all enjoy reading it as much as I did!

Friday, August 31, 2012

Dragon*Con 2012: Part III -- Mobile App

Hello Beardies,

For all of you that are already--or soon to be--at Dragon*Con, I found a great FREE mobile app to help you navigate your way around the streets to Atlanta, stay up to date and on schedule, read more information about the speakers and performers, find documents, et cetera.

If you are on your phone, simply tap on the image below; if you are on your computer and have a QR Reader, scan the image with your phone to download the app!


Hope this helps all of you Con-goers!


Happy Scribing,

Thursday, June 7, 2012

World Building Series: Characters -- Part II

Hello Beardies!

It has been quite some time since I have posted within the World Building Series, and for this I apologize. I am not sure how many of you actually follow the WBS, but it will be a constant and regular feature on the blog--at least until I run out of topics within the series to discuss.

This post will also link to my post titled Native Americans: Mythical Creatures? in the sense that it is about using an existing idea or representation of something already in existence (in the case of the aforementioned post, it referred to an actual peoples, the Native Americans) as inspiration for a unique creation within your own writings.

This post, however, does not refer to living peoples as inspiration; it instead refers to the worn-out, stereotypic, and now clichéd examples of Races within the Fantasy genre--especially Epic Fantasy, but now even wandering amuck in Urban Fantasy, too.

Too many times I have picked up a new release at the bookstore and, without having to even crack the binding, I can tell you exactly what the characters look like.  When Tolkien--the indisputable Father of Fantasy--released his works, the races within the pages became the model of all fantasy novels to follow.  Unfortunately.  Not that Tolkien's creations aren't worthy of mimicking, because they are, but definitely unfortunate due to the fact that his creations became stagnant when they appeared within the countless works of others.  And most of the time, by default, so did the plots.


How boring would going to the museum be if all the paintings were of Mona Lisa--but the engraved plaque under each of the frames bore the name of a different artist?  Or every time you attended the Symphony the Orchestra played the same piece--but the program cover announced a different title and composer despite the fact?

See my point?

In the case of the latter example, many composers used the works of others as inspiration for their own pieces--and, in listening, you can definitely hear it--but they did not copy the piece note for note.  They borrowed themes.

Do the same for your characters.  Not all fantasy stories have to contain elves, dwarves, fairies, dragons, centaurs--dare I mention vampires and werewolves?--but it is okay to model your own races upon these and create fresh and unique--but still fantastical--creatures.  I know I have, and that was most of the joy I had while writing.


There are plenty of sources of inspiration for original creatures and characters:  mythology, folklore, religion, and even, for example, some of the bizarre but beautiful creatures that inhabit our marvelous planet such as the leafy seadragon (pictured above).



Two of my most treasured sources for creature inspiration--other than the chaos swirling in my head--can be found on my bookshelf.  Both books cover all of the sources above; one is a field-guide, while the other is a glance into the symbology behind the creatures.


You can purchase either one by clicking on the images, or by visiting your local Barnes & Noble.




I plan on continuing this specific topic in future posts, expounding upon how to develop your creatures by borrowing elements from the above-mentioned, and other, sources.


Stay Tuned & Happy Scribing,


Friday, May 18, 2012

The Importance of Plotting

"He who fails to plan is planning to fail."
~Winston Churchill

Good Ev'ning Beardies,

I apologize in advance for my lack of posts the last couple of days, but as Steinbeck once said, "the best laid plans of mice and men often go awry."

Writing stories is much like following a recipe while baking.  There are specific ingredients that need to be acquired and certain steps that need to be followed in order to get the cake to rise properly.  Sometimes experienced chefs can stray from the outlined recipe and create a masterpiece, but they must practice first with following enough of them to the tee in order to warrant the dissension.

Plotting isn't rocket science, but the task is not an easy one either.  When you plot your story, you are in essence deciding on how you will showcase the events to the reader as they unfold.  Think of a play or a movie, and then think of the scenes within either.  What happens in each scene?  Who are the characters in the scene, how do they interact with one another (perhaps they don't), and how do they propel the scene to the next?

A successful plot-line includes specific ingredients that are carefully mixed together: clever and believable characters, masterfully woven dialogue, perfectly placed action, and--in my humble opinion-vivid and streamline description of the characters and their surroundings without overwhelming the character.  And amongst the other ingredients of plotting is one we've all heard about throughout our schooling--writer or not.

The infamous hook.

As much as I love description in fiction, too much of it without reason is a burden the reader will choose not to bear.  Too much description--especially the purely prosaic type--at the forefront of your story will bore your reader, and they will quickly lose interest.  As an author, it is your duty to lure your readers--to tempt them to turn yet another page, and another--into the depths of your book until it is too late for them to turn back ;)  Personally, I like to lead my stories off with a bang, which warrants the reader turning the page to find out what happens next.  Action, however, doesn't have to be a stereotypical high-speed chase or a hostage situation (I'm not saying it can't be, though); action simply means an impetus that alludes to an obstacle or conflict whose theme will perpetuate throughout the plot-line.  How did your character(s) arrive at said obstacle/conflict?  And what drives the reader to turn more pages: How will the character(s) overcome said obstacle/conflict?  Which brings me to the our next ingredient...

Conflict & Side plots.


Once you've hooked your reader--with a strong line and a barbed hook, hopefully--you must increase the tension in your plot by adding yet more conflict.  Additional conflict for your character(s) to overcome may simply be an inner struggle, it may be conflict between characters, or it may be another obstacle to overcome.

With each introduction of conflict, there must come at least a partial resolution; and inversely, with each partial resolution, there must come another, more challenging conflict, building the tension to a major climactic scene.

Of course, however, there should be other happenings in the plot-line aside from the minor and major obstacles.  The other happenings provide a good source of side plots within the plot--family occurrences and interactions, social happenings and responsibilities, romantic intrigues, et cetera--yet none of them should overpower the main conflict within the story.

{Side note: Even though it should still never overpower, introducing another major conflict into the plot-line, which will eventually become main conflicts for subsequent books within a series, allows for some lenience as to how close a sub-plot can come to outshining (or overshadowing) the main conflict of the current story.}

Climax.


It is often a struggle with most beginner writers to develop an acceptable climax.  A writer may know from the point at which the idea for the story formulates in their head what the outcome of the story may be, but many forget to plot out the details of the actual outcome and the obstacles that lead up to that point.

The pay-off must not be contrived, and the build-up must be believable, set up by the many other events and choices that occurred in the prior pages.  But it's more than just a great showdown scene between the protagonist and antagonist, and it is necessary to take the proper steps so that your audience isn't blindsided by the climax, wondering where it came from or if it were even warranted.

Resolution.

As a writer you must also think of all possible outcomes for the resolution, and you must set up the obstacles ever so cleverly so that the resolution you choose is the only plausible one.  Otherwise, your readers will feel cheated and misled.

Simply throwing "The End" or "They lived happily ever after" just doesn't cut it.

Characters.


While Superman may seem entirely invincible on the surface, he still has his weaknesses.  It is important to show the strengths and weaknesses of all your characters, creating a multifaceted, true-to-life representation of human in everyday life.

Introducing strong (as in well-written) leading characters during your 'hook' will draw your readers to your characters much more quickly (if not immediately), but in the end, it is the characters themselves and how they respond/solve/fail at overcoming their obstacle(s) that will captivate your audience long after that last page has been turned and read.



I hope this helps your writing process; I know it has helped mine.

Happy Scribing,



P.S.  I always plot on 4"x6" index cards that are ruled on only one side.  I use the ruled side for writing out the scenes, and the blank side for jotting notes, such as characters, POV, scene conflict, and scene resolution (if applicable).

Saturday, May 5, 2012

World Building Series & Cinco de Mayo

Hello Beardies :)

Many people celebrate the Cinco de Mayo holiday (Mexican, Mexican-American, or not), but many do not know the true reason for its observance--nor do many Americans realize they actually have a reason to celebrate it.  It is because of this that I would like to post an educational post--which will also tie into my World Building Series.

Cinco de Mayo is less about margaritas and more about military conflict.

Battle of Puebla
Cinco de Mayo has its roots in the French occupation of Mexico, which took place in the aftermath of the Mexican-American War of 1846-1848, the Mexican Civil War of 1858, and the 1860 Reform Wars. These wars left the Mexican Treasury in ruins and nearly bankrupt.

On July 17, 1861, Mexican President Benito Juárez issued a moratorium in which all foreign debt payments would be suspended for two years.  In response, France, Britain, and Spain sent naval forces to Veracruz to demand reimbursement. Britain and Spain negotiated with Mexico and withdrew, but France, at the time ruled by Napoleon III, decided to use the opportunity to establish a Latin empire in Mexico that would favor French interests, the Second Mexican Empire.

In late 1861, a well-armed French fleet stormed Veracruz, landing a large French force and driving President Benito Juárez and his government into retreat. Moving from Veracruz towards Mexico City, the French army encountered heavy resistance from the Mexicans near Puebla, at the Mexican strongholds of Fort Loreto and Fort Guadalupe.  The French army, led by Napoleon III and 8,000 strong, attacked the much more poorly equipped Mexican army of 4,000. Yet, on May 5, 1862, the Mexicans managed to decisively crush the French army, one which, according to an article in Philadelphia's The Bulletin daily newspaper, was the best army of the time.

At the same time of the French occupation of Mexico, America was fighting its own Civil War, a war in which Napoleon III had a great deal of influence.  What most Americans do not know or realize is that they also owe a lot of gratitude to the Mexican defeat of the French.  It is because of this defeat that Napoleon (who was aiding the Confederacy in hopes the war would divide America, making it an easier target and less of a threat on the French Empire), was unable to deliver much-needed supplies to a struggling Confederacy, which only grew weaker.  The Union was able to defeat the Confederate Army and unite America on account of the Confederacy's weakened state.
{Source: Wikipedia}

Now you know--and knowing is half the battle--but you are probably scratching your head and wondering what any of this has to do with Fantasy, writing, or World Building... right?

Simply this:  Why not create a "holiday" for your "World", one which is celebrated blindly by the world's denizens, and then have one of your characters explain its true origins to another character (or group of characters) as an excuse/outlet to describe the details of an epic battle scene from the past that now has repercussions on current events within the book?

Perhaps it sounds like a stretch to you, but I have an instance in the third book of my Chronicles of Aesiranyn series where another character does exactly that!

Or how about this... what if you were to create a world--an alternate history--in which France won the Battle of Puebla and took control over Mexico?  What if the South won the Civil War because of it? What would the world be like?  What Mexico still be called Mexico, or perhaps some French variation of the word?  Would Napoleon have succeeded in dividing America?

So many other questions arise, each with an answer that provides yet another scenario/possible storyline, and this is just one of many plots along the history of the world!

I am hoping that this post created some inspiration for some notebook scribbles!


Happy Scribbling... er, Scribing,



Monday, April 30, 2012

The Odyssey Writing Workshop

Greetings Everyone!

Today my Post will be discussing a great resource, one which I wish I had known about when I was only one state away from it!

All information below is summarized from the information provided on the workshop's website. 
All rights reserved by the original author.
Click the link above for more detailed information on the Odyssey Writing Workshop
The Odyssey Writing Workshop, directed by Jeanne Cavelos and widely considered one of the best in the world since its inception in 1996, is an intensive, six-week workshop to help writers of fantasy, science fiction, and horror develop and improve their talent and work.  It is held each summer in Manchester, New Hampshire on the campus of Saint Anselm College, intended for published writers who want to improve their work and for writers whose work is nearing publishing quality.

Aside from the summer workshop, several online courses are offered each winter and are focused on specific elements of fiction writing.  The courses are both rigorous and demanding and range in levels from beginners to advanced.

In addition, Odyssey offers a professional-level critiquing service that is thorough, specific, and in depth.  Critiquers are graduates of the Odyssey Writing Workshop who have gone on to successful careers as professional writers.

Lastly, Odyssey offers many free resources as well, including but not limited to the following:

  • Podcasts--audio excerpts of lectures by writers, editors, and agents posted every month or two.
  • LiveJournal--monthly posts include writing advice and interviews with writers about the craft and career of writing.
  • Writing & Publishing Tips--topics such as Punctuation, Outlining Plots and Characters, Standard Manuscript Format, and FAQs on Literary Agents posted directly on Odyssey's website.
  • E-Newsletter--Quarterly newsletter which provides the latest updates and information on Odyssey programs, events, and graduates... as well as writing and publishing advice and alerts about new markets, agents, and resources.
You can follow The Odyssey Workshop on Facebook and Twitter.

Check out the link above for more information!

Happy Scribing, 


Saturday, April 28, 2012

Awesome Website: LegendFire



LegendFire is a great communtity!  I've only been a member of this site for a short time, but I am loving the reception and the interaction from not only the other members, but also its very active administrators!  Please check the site out and sign up.  It's 100% free.  

And 100% Bearded Scribe Approved!

I hope to see you all around the site!

Happy Scribing,



Wednesday, April 4, 2012

World Building Series: Language Construction -- Part III

Well kiddos,

As promised, here is the Third installment of the Language Construction Series, part of my larger World Building Series.

When creating written characters for your language, there are a few questions you must ask yourself:


  • What will the characters of your language look like (runic, script, hieroglyphic, or other)? 
  • Will there be more than one representation (i.e, a runic for one class [or a specific race/species] and a script form for another)?
  • Will your language resemble any known languages (Futhark, Arabic, Cyrillic, Mandarin, Korean, Egyptian, Irdu, et cetera)?
  • In what direction will your language be written (left to right, right to left, vertically)?
  • What will the punctuation look like—if any?
  • How will numbers be represented (digits, or symbols to represent specific quantities)?
  • Will you use a different character for each sound, or will diacritics be used?
There are obviously more questions that can be asked, but those are a few to ask yourself in the very beginning stages of planning.

I'm not going to mislead you in any way.  Creating the language was the easy part for me; creating the written form of it, however, was no easy task.  I struggled with it for years, even long after I had nearly finalized the actual language itself.  So many times I scrapped sketches, never happy with the way it turned out.  Believe it or not, I finished my first manuscript months before I finally sketched out a set of characters with which I was happy.  

Although, not completely.

It took a few more months of tweaking, but I finally completed it...


Copyright (C) Joshua Allen Mercier (The Bearded Scribe)
Unauthorized Reproduction Prohibited
Please feel free to leave comments with any feedback or questions you may have on Constructed Languages, and Good Luck with your own languages!

Happy Scribing,


Calling All Fantasy Fans and Writers!

Hello Readers :)

This post goes out to all of you... as a small plea for assistance if you will.

I am wanting to spread the word about my blog, and have been trying my best at reaching out across the world wide web--through various forums (fantasy and writing related) and other sources.  I am not having as great of luck as I was hoping.

I am posting to ask for your help.  Please share my blog with any of your colleagues, co-workers, family members, Facebook & Twitter (or other social network sites) friends.

The quickest and most simple way of sharing would be through Facebook, which can be done by simply posting on your own wall for all your friends to see.

You can use the quick blurb below, if you would like, to copy and paste into the "Text" field:

Calling All Fans and Writers of Speculative Fiction: {Fantasy, Science-Fiction, Urban Fantasy, Paranormal, and Horror}
Check out this new blog, The Bearded Scribe, which features book information (releases, signings, author spotlight, reviews), movie information (releases, awards, actor spotlights, reviews), as well as FREE writing tips and techniques for all!
You can also Follow The Bearded Scribe's on Facebook or Twitter!

Thank you for your support and for your help!


Tuesday, April 3, 2012

World Building Series: Language Construction -- Part II

Welcome Back :)

When I left off in the World Building Series--in particular, Language Construction--I was discussing the use of combination forms of words to create other words.  In the last post I touched on how I used combination forms, like Tolkien, to create proper nouns in my language.

Just like we have obvious place names in English (and other languages, for that matter) that comprise of two or more smaller parts to create a larger concept, i.e., Pennsylvania [Penn (Welsh surname meaning "head"... here meaning Admiral William Penn, to be precise) + sylvania (woods, from the Latin sylvan meaning tree): therefore meaning "Penn's Woods"].  Other examples include MontrĂ©al [Mount Royal], Philadelphia [Love+Brother=City of Brotherly Love], Springfield [self-explanatory], Hartford ["deer crossing"], et cetera.

I used the same principles when naming the places in my language, as well. Here are three examples:


Aesira·nyn {pronounced AY-SEER-RAH-NIN} is the name of the land in which my story takes place; its name is comprised of the elements: aesira (majick or enchantment) + nyn (from nuynos, meaning land)... therefore meaning "Land of Enchantment."


Aijir·heleg {pronounced EYE-YEER-HELL-LEG} is the name of the capital of Aesira·nyn and the city in which the Garnet Throne is located.  Its name is comprised of the elements: aijir (meaning city) + heleg (meaning holy)... therefore "Holy City."


Shann·yhmn {pronounced SHAH-NIN (think of the name Shannon, but with is the name of the longest river, located in the central part of the main continent (called Selest·erem).  It flows from Tyr·shyr (meaning "Pool of Blessings"), from which its name derives: shann (meaning blessing) + yhmn (from rohmyn, meaning river)--itself meaning "River of Blessing."


Alright... please bear with me while I shift back to the first part of my first post on Language Creation for the next part of this one...
If you don't remember, I'll refresh all of your memories:  Using an existing language to create your Constructed Language (or Conlang, as it's colloquially known).

As I mentioned, I used several.  More specifically, I used the roots of words from various languages to create my own by attaching my own "SET" endings, which I worked out separately.  For example:


My own noun endings (one of a few possibilities) are -yn (singular) which changes to -un (plural).  Deryn or derun {pronounced DAIR-RIN or DAIR-ROON}, meaning pheasant, is borrowed from the Welsh word for bird, aderyn.  In this case, my SET noun ending happened to be the ending of the original word, though that is a rare case.  The Welsh pronunciation wasn't important to me, as I used my own set of characters, which come with a set pronunciation.  No exceptions.

Let's look at another:

By chance, this example uses the same noun endings as the previous.  Aeryn or aerun {pronounced AIR-RIN or AIR-ROON}, meaning copper, is borrowed from the Old English word for copper, ar.  Of course, the plural of copper is theoretical and rarely used, but that is for another discussion.

Now let's glance at verbs (always the most fun, in my opinion).  Verbs in most Latin-based languages comprise of a root and an ending, which has its own standardized conjugation for tenses and for the pronouns for which they are conjugated.  Being of French heritage and also a non-fluent speaker/writer/reader of the language, I decided to borrow this idea of verb endings with standardized conjugations.  In Teangriel, there are four (4) different verb endings.  I won't bother getting into all of them, but I will show you an example of a verb and its conjugation for the present tense (I have my own non-standard set of tenses, which might irritate some of you, but they are the tenses that suited the needs for my novel):


The pronoun suffixes are only used in formal speech.  In the rural parts, only the pronoun and the conjugated verb is used.  On a side note, there is only one irregular verb in Teangriel, and its present tense conjugation is  the origination of the pronoun endings you see above...


Well kiddos, I've probably bored your heads off!  I will end this post for now, but stay tuned for the next part in the series, in which I will discuss how I created the "TRUE" form of my language as it is written and seen by the native speakers.




Friday, March 30, 2012

World Building Series: Language Construction -- Part I

Hello Readers :)

I decided to do yet another post within my World Building Series, this time focusing on language construction.  Being a lover of language, especially in Fantasy, I believe this is one of the many elements that sets the genre apart from the rest.

I mean... How exciting is it to open up a new book and find a glossary?!?  I love the challenge and the 'secret' invitation to get inside the head of the author.  How the author forms the language, how it is used by the characters, and how the author incorporates it into the book are all things that make for a stimulating read.  At least for me.

{Please leave a comment on this.  I want to get to know my readers, and not only their thoughts on my posts, but also their thoughts on this in particular.  Having created two different languages for my series The Chronicles of Aesiranyn, I want to also find out if my audience is as receptive of constructed languages as I am.}


I spent years trying to perfect my first language (Jeremiah can attest to this).  At first I got in my own way.  I was just creating words--with truly no fluidity or method of organization.  I even complicated things by trying to incorporate too much complexity into the language.  I was my own worse enemy.

I finally had a breakthrough when I realized I needed to simplify.  A lot.  It was overhaul time, but where to begin?  Sure, the words I created were wicked neat (as we say in New England) and evocative of their true meanings, but there was no cohesiveness to their styles or potential etymology.  I almost scrapped it completely, but I ran across something that changed my outlook on Tolkien's genius and fantasy languages altogether.


 Jeremiah and I took a sojourn to Lansing, Michigan one chilly winter's afternoon and our paths led us to a newly finished outdoor mall.  I can't recall if we went there specifically or happened to stumble upon it, but at any rate, they had one of the largest bookstores I had ever seen (I've seen much larger ones since, but this was a great find for us at the time).  While browsing the shelves, my eyes were drawn to the bright red binding and the title of the book pictured above: The Languages of Tolkien's Middle-earth by Ruth S. Noel.

The image is perhaps too small to read the block of text under the title, so I will oblige all of you with a transcription: A complete guide to all fourteen of the languages Tolkien invented.


Yes.  You read it correctly.  Fourteen!  I figured if it gives me even the slightest inclination as to how he did it with fourteen, then surely I should be able to create at least one!

I read that thing from cover to cover.  Twice.

And then I re-read it with a journal and pen to take notes on all the helpful information it contained.  It is in no way a reference guide to how Tolkien did it, but it contained enough clues for me to discern a pattern and methodology.  And with my journal now full of notes, hints, and questions for me to ask myself about my own language, I decided to jump in head first.

I also discovered something important.  Tolkien didn't create his languages from scratch, he had a little help.  I am not saying that Tolkien wasn't a genius because he didn't create his language from scratch--because he absolutely was one; I am saying that perhaps the fact that he decided to use an existing language for guidance proved his very genius.  Why not borrow parts of a language that already has all of the 'kinks' worked out?  It made perfect sense to me, so that's what I decided to do.

As Tolkien based his language upon Finnish (whether it was just one--or perhaps all fourteen--I am not certain), I, too, decided to structure [at least parts of] my language on an existing one.... well, many, actually.  Parts of my language are derived from Gaelic, parts from French, parts from Latin, parts from Finnish, parts from Hebrew (the list actually goes on, but I will spare you from its entirety).

Also, like Tolkien, I decided to use combination forms of words so that I could create better-formed proper nouns--names of characters and places and important things.  The name of my language itself is a perfect example, so let's take a closer look at that.


The word [pronounced TAY-AHN-GREE-EL] is formed from two combination forms to create a single word:  teang (from the word teangos, meaning tongue, or language) + riel (the word for silver)... which means that the word "Teangriel" actually means Silver Tongue.

All of my characters names, place names, and proper nouns are formed this way, the only difference is that the combination forms are usually separated by a "·" symbol--an unpronounced, but needed, separator.  The word Teangriel, of course is one exception and is formed irregularly... though at one point in my world's history, before it was dropped because the two parts of the word became one over time, it existed between the "G" and "R" of the word.

Here is an example of a regularly-formed proper noun :


Quin·riel [pronounced QUEEN-REE-EL] is formed from quin (from quielan, meaning holly) + riel (the word for silver).  You guessed it: the name means "Silver Holly" and is the name of the Tzandas (or, for the closest English term, Princess) of Aesiranyn.

Since this post is getting rather long, I will end it and continue where I left off in a future post.  Keep your eye out for it! :)

Until then,



Saturday, March 24, 2012

World Building Series: The Rules of Majick

Hello Again Everyone,

Welcome to the third installment of my World Building Series of posts -- The Rules of Majick.

There have been many fantasy books out there that include their own majickal system--rules, principles, limitations, et cetera--that govern the usage of majick and its consequences... and each with unique answers to specific questions their authors were forced to ask in order to set the basic building blocks for the systems.







Some books that come to mind, just to name a few, are J.K. Rowling's Harry Potter series (of course), Larry Niven's Warlock series, and Ursula K. Le Guin's Earthsea series.  In the first and third series, the majick is driven by language: Harry Potter by a Latinesque (if only that were a real word) language--specific words spoken to evoke specific purpose (Rowling also requires the use of a wand or staff in order to produce the spells); and in Earthsea, Le Guin uses the concept of an original, primordial language by which the creators of the world originally named things. People who learn these names are able to control the things named, an ability shared by both the wizards who study the language, and the dragons whose native tongue it is.  And in the second series mentioned above, the majick is derived from mana--an exhaustible resource in the environment surrounding the caster which can be depleted.

In creating the majickal system for my first series, The Chronicles of Aesiranyn, I asked myself question after question in order to narrow down how my characters would use and manipulate majick and also what the results and consequences of that usage would be.  Like Rowling and Le Guin, I decided to use language (perhaps for the mere fact that I am a self-confessed linguaphile).  I also, like Rowling, decided to require a wand or staff in order to produce a spell (more on that later), and like in Earthsea, the spells are derived from an Ancient (even protected) language that must be learned in order to produce the proper spells.  There are limitations (as there should be), though if the character is a member of the Imperial family, then their limitations are less--and even more so if they are the ruler because their majick is derived from the throne upon which they [figuratively] sit.

My majick system is simple, yet it is complex in all of its different parts. It is elemental majick, of sorts, and it is also broken down into general color categories and then more specific types within the category.  As I mentioned before, the majick in Aesiranyn requires a wand or staff, which is crafted by a wandmaker.  The intended recipient of the wand/staff must make a blood sacrifice, and then the majick within his/her blood chooses elements, which also hold their own majickal properties.  Aside from wands being required, there are other specific spells as well that require other majickal artifacts in order for them to work.  I've probably given away too much... but hopefully it was a teaser for the future readers of the books!   :)

The greatest advantage a writer can have is to know their own world inside and out (without overbuilding, of course), and in order to do that, they must constantly ask questions before beginning to write their stories--and just as importantly, while they are writing it!

Below is a link to the list of questions I asked myself (a page that will remain a permanent resource on this blog), which I am offering to all of you in your own quests for the ever-illusive realm of majick.

As always... any CommentsFeedback, and Questions are Welcomed, Needed, and Encouraged!

Good Luck in this and all of your quests,


Tuesday, March 20, 2012

World Building Series: Overbuilding

Welcome Back Everyone! :)

Here is the second installment of my World Building Series of blog posts, as promised, which has to do with the dreaded dilemma of Overbuilding.



Overbuilding can cause serious procrastination for a writer, and Jeremiah can attest that I am perhaps the worst culprit of this--or at least I used to be.  Attempting to perfect my languages was the biggest distraction for me, and in doing so, I never actually got much writing done.  

I had created three separate languages for my first series (a separate languages for two of my races, and an Ancient dialect used for majick), and I was never completely happy with the first two of them.  I kept going back to 'tweak' the languages, at first trying to make what I already had work, and then trying to reconstruct them altogether.  But it was when I finally decided to simplify that I chose to scrap the weaker parts of both, combining the stronger parts of each and forming a universal language for the world instead of separate ones for the two races.  Honestly, a lot of this was decided when I realized that I needed more than two races in my series, which meant possibly creating a separate language for each; and just like that I realized how daunting the task at hand would be and opted to create a unifying language for all the races.  It seems like an easy way out--but I had to ask myself the important question: how much of each language would honestly go into the various books in the series?  Which meant also asking: shouldn't I be spending more time on the actual plot?

I can tell you from experience: just as there are flaws in the world we live in, the world you create for your story will never be perfect or to your liking until you actually write the plot.  Writing the plot irons out the flaws and answers the questions that are left unanswered while you are in the initial building stages.  

Or maybe there are not flaws, per se, but minor issues that arise while writing.  For instance... whereas I was happy with my Ancient dialect used for the majickal system in the series, while writing one of the chapters where the majick system is the most prevalent, I realized that I actually need to 'tweak' and define the language a little further to fit the rules and limitations of the majick.  This type of building where you build it once it's needed--as opposed to overbuilding and never using some of the material in the actual writing--is highly encouraged.  I feel the choice made my majick system more believable and understandable (not only to my readers, but to me as well).

Thank you for your support of my Blog, and stayed tuned for the next installment in the World Building Series.  I haven't quite decided between a couple topics, so this next one I will have to leave as a surprise.

Have A Great Night!


Saturday, March 10, 2012

The Importance of Music

Hello Everyone,

As I sit here in Pembroke, North Carolina--Home of Jeremiah's tribe, the Lumbee--preparing for an exciting night of music at The River People Music & Culture Festival, I am inspired to write a post about the importance of music not only in my life, but in my writing, as well.

Lumbee River
A lot of times, as I sit down to write, I turn on some relaxing Piano Music, some Soft Jazz, or maybe some inspiring sounds of the American Indian flute to clear my mind and focus my thoughts. I tend not to--or at least try not to--listen to any type of music with lyrics.  Being in Choirs and Vocal Ensembles all throughout my life, I often sing along with whatever is playing, which is very distracting when I'm trying to write.

Music is such an important part of my writing.  The type of music I am listening to can definitely be seen through my writing.  At least it's obvious to me when I am doing edits.  I frequently change the type of music I am listening to depending on what type of scene I am writing.  For instance, if I am writing a battle scene and listening to a ballad or a piano sonata, my battle scene will most definitely turn out dull.  So instead, I will change it to a march or perhaps a turbulent concerto.

Though I do highly suggest listening to music while you write--sometimes pure silence can be just as distracting as too much noise--it does come with precautions.  On occasion, as I already touched on above, I've noticed (while editing or just reviewing a section of text) that I chose the wrong type of music to listen to while writing.  While going through the edits for my latest manuscript I found some:  a majick duel which should have been vibrant and action-filled was instead lethargic and not as colorful as I had intended; or even reading through an argument scene that climaxed way too quickly, I then instantly remembered that the piece I was listening to while writing it did the same exact thing.

I have found a handful of artists particularly ideal to listen to while I write.  The following (in no defined order) have similar song styles that coincide with my mental focus--and so I recommend them to you to check out for yourself:


Karen Marie Garrett
Ann Sweeten
Yanni
Brian Crain
Yo-Yo Ma
James Horner
John Huling
R. Carlos Nakai
Sergei Rachmaninoff
Gustav Mahler
Rimsky-Korsakov
Jeff Johnson & Brian Dunning

There are many more that I listen to, of course, but those listed above are listened to most frequently.  In addition to these albums, I also listen to a lot of Internet Radio--specifically GotRadio - Piano Perfect.  To listen to it for yourself, click the link.

Keep Writing,


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